![]() The team had to figure out how that would work animation-wise. This was in line with wanting the player to re-establish stealth more often.- Kurt Margenau March 9, 2021 ![]() We knew that doors in a stealth scenario would add some level of player authorship to the space and give more opportunities to escape situations. “We knew that doors in a stealth scenario would add some level of player authorship to the space and give more opportunities to escape situations,” wrote Margenau, noting that a door blocks an enemy’s line of sight and allows the player to drop enemies. ![]() The ensuing Twitter thread is a fascinating look at something that very few players likely thought about. LOL JK IT WAS THE THING THAT TOOK THE LONGEST TO GET RIGHT WHAT WERE WE THINKING” We added doors in combat to TLOU2, took like a day. That inspired Margenau to pitch in on Twitter, where he wrote: “Don’t know what everyone’s up in arms about. It’s not just an indie game dev problem, either Hövelbrinks notes that the Assassin’s Creed franchise is short on doors. In short, if you want to go from Point A to Point B, that’s easy enough, but if you throw in a door, that adds all sorts of variables in development. ![]() Doors #gamedev /7CJgKin1dE- Stephan Hövelbrinks March 9, 2021 ![]()
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